The first “oficially” released game was for my university project that me and other three team members had for one semester. We decided to create a horror game using the Unity game engine and the newly created pipeline at that time, HDRP. The project ended up being too large to actually complete, which in the end serverd as a great example of how hard game development can be at times. However, I can still proudly say the game was a success for a couple of greenhorn game developers.