Game Jams

Throughout the years studying, I have had little time to work on larger scaled projects due to school and work. In order to compensate for that I took up several game jams that usually lasted from 2 to 7 days. During those times, spanning from 2020-2023, I have successfully finished over 14 game jams using primarily Unreal Engine or Unity game engines. These games can be played on my itch.io page!...

January 27, 2024

OpenGL Project

During my time in the university, one of the more fun and learning classess was programming computer graphics. Other than learning the basics of computer graphics, we also had a larger scale project, where we had to create a basic scene with a object importer, simple lightning, camera navigation with collisions, animated texture and programming curves that served as paths! This was all done using C++ and OpenGL with some additional libraries such as freeGLUT, Assimp and libui....

January 27, 2021

University Game Project

The first “oficially” released game was for my university project that me and other three team members had for one semester. We decided to create a horror game using the Unity game engine and the newly created pipeline at that time, HDRP. The project ended up being too large to actually complete, which in the end serverd as a great example of how hard game development can be at times. However, I can still proudly say the game was a success for a couple of greenhorn game developers....

January 27, 2020